Sadly, it turned out to be barely worth the effort: the racing track features just two unremarkable circuits that can only be raced in simple solo time trials (with the added option of racing them both in reverse). I made a beeline for the new race track, which can be constructed by delivering the requisite materials to a dedicated site just south of the Timefall farm. But these are both minor inconveniences to suffer in return for such a sizable reduction in labour. And they’re also not entirely infallible, since occasionally they can get stuck on the steeper sections of terrain. ![]() Sure, there is a slight penalty for relying on your doting droid to do it all for you – buddy bot deliveries are capped at A ratings, meaning you derive slightly less likes than you would completing a delivery unassisted and attaining an S rank. The buddy bot takes that stiff challenge, loads it onto its cargo tray and literally walks it all the way back, taking any potential sense of satisfaction with it. Unless I’m mistaken, the rewards in Death Stranding are intended to be earned by carefully managing cargo and plotting intelligent routes to your destination in order to make a successful delivery. That makes it especially odd that some of these Director’s Cut additions seem to actively undermine what I interpret to be the whole meaning behind the gameplay. ![]() Death Stranding isn’t a great game idea that was executed poorly in my mind, it’s a fundamentally unappealing idea for a game executed extremely well. ![]() Kojima is undoubtedly one of the boldest game designers of all time, and he appears to be surrounded by an extremely talented team at Kojima Productions. In fact, although I certainly had my frustrations with the original “cut” of Death Stranding, never once did I think its demanding delivery gameplay was in any way arduous by accident.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |