It will take many, many hours of gameplay to understand the new research as I used to and that's not something I'm eagerly awaiting for. Unlike the linear research tree in Civilization V, the new game has a radial research tree and pretty much everything in there is new. At first, I wanted to pay close attention to what I was researching, but it's too much. The new research tree is beyond intimidating. Somewhere at the beginning people are hit with the biggest hammer of all. They bring a lot of important stuff into the cities and allow cities to prosper. One of the most powerful new tools are the trading convoys and vessels, which are very useful. I'm sure that I built stupid stuff and wasted energy (the currency) on projects I didn't really need, but slowly I started to understand. I got lucky and I wasn't bothered, but I didn't really know what I was doing, especially at the beginning. Having multiple cities ensures a large income, but it also leaves you open to attacks early in the game. I wanted to expand fast, have multiple cities early on, and become an economic force half-way through. So, I wanted to play as I always do in these games. I also started with Duncan Hughes, and I think that he's part of the Rising Tide since I started with a city on the water. I got a small world, which is good at first, a normal pace, and a lush world. You really won't know anything about those when you're playing for the first time, so it doesn't matter what you choose. Planets, factions, and maps are pretty much structured like the ones in Civilization V, but with more parameters. There is so much new stuff that I don't even know where to begin, so I'll just start with the familiar things. For the first couple of hours, I felt like the dog in a famous Meme that says "I don't know what I'm doing." ![]() I played Civilization V a lot, enough to learn pretty much anything there was to know about it, but Sid Meier's Civilization: Beyond Earth is forcing me to almost start over again. There is always something to do and players just have to press End Turn to see what's happening next. In a Civilization game, there are no breaks. In normal games, you can find various breaks in gameplay, like finishing a mission or loading times, anything. It's been a long time since I played something until I noticed the sunrise and that I still have things to do. Civilization games are the only ones that are still capable of keeping me awake through the night. This would be funny if it weren't also half-true. Gameplayīefore I started to play, I kissed my wife and my two kids goodbye, and with tears in my eyes I started my Steam Machine and I began playing Civilization: Beyond Earth. Beyond Earth is kind of following from there, only more into the future. One of the ways to finish a Civilization V session was to be the first to have a successful space program. I used to make my own custom sessions, but there isn't too much room to be surprised.Īs for the story, let's hope that's not the way we're going to colonize space. I just take a look at what they are offering me and go with that, although I find that the option to randomly set up a game is much more interesting. Basically, each faction has its own background, to which some people might relate, but I, for one, have never paid attention to it. I don't think anyone plays the game for the story, especially since it's just a sliver of it and you can't exactly call it that. Unlike Civilization V, which was pretty easy to comprehend, since people could easily relate and refer to the previous games, in this one players need to learn a lot of new things from scratch, and that is something that can put someone off. ![]() After playing it for quite a while, it would seem odd not to be able to have cities on the water, for example.īeyond Earth remains the kind of game that is difficult to describe, and there is no way that a player will go through everything the game has to offer in one sitting or ten. Of course, you can disable Rising Tide, but it's not as interesting without it. I played Beyond Earth and the Rising Tide DLC, which is nicely blended into the gameplay. The new game brings so many features and gameplay traits that you might start to wonder if they began working on this one before finishing Civilization V. And when I say a lot, I actually think that it's not a powerful enough word. Sid Meier's Civilization: Beyond Earth encompasses everything that's been done until now in the Civilization franchise, and that adds a lot of stuff on top of it. We now take a closer look at the Linux version ported by Aspyr Media, along with the latest DLC, Rising Tide. Sid Meier's Civilization: Beyond Earth is the direct sequel to the excellent Sid Meier's Civilization V and much more than that.
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